using UnityEngine;
namespace DTFramework.Entity
{
    public abstract class PolyEntityBase : Entity
    {
        protected override void OnInit(object userData)
        {
            base.OnInit(userData);
        }
        protected override void OnShow(object userData)
        {
            base.OnShow(userData);
        }
        protected override void OnHide(bool isShutdown, object userData)
        {
            base.OnHide(isShutdown, userData);
        }

    }
}